![]() ![]() It’s unfortunate, because it can really ruin the flow and momentum that you’ve been building through previous battles. The best bet is to just not move and let everything load in, because you will absolutely take damage if there’s an enemy or a trap immediately at the start. One key thing to point out is that travelling between floors can be a bit rough. I have lost at least a couple runs just simply because I decided to use one of these weapons that feels like it would class as a dodge, but doesn’t. Although you’ll move through enemies, and you have to lunge to use them, if the enemy attacks you’ll still take damage. That said, there are some weapons through the game that have attacks that are essentially lunges or feel like dodges. When battling enemies, you’ll be able to dodge through attacks as per the usual. You’ll be able to find more or new ones on any floor, with it obviously being easier on the armoury floor. These are things like throwing stars, a hammer, or magic. You’ll also be able to pick up sub weapons. Of course there’s a basic scythe, but there’s also a double scythe that’s quicker and a bit weaker, a scythe on a string that has longer range. Once you start a run you’ll have to pick a scythe, right in the beginning you’ll have to pick between two options. You can go through the armoury to get better weapons, you can fight a miniboss, or you can go through others1 to raise your max mana. As you reach the end of a floor, you’ll be able to decide between a few different options for the next one. Each floor does have different options though. It is generally move through a corridor, beat some enemies along the way, come to a room that will lock you in, beat some enemies in the room, repeat. It’s all fairly linear outside of one area here or there that have bigger platforming sections. As far as the extra levels, they’re pretty simplistic. ![]()
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